#include "GlobalConstruct.h" void GlobalConstruct::terminalInit() { display = VGADisplay(); }; void GlobalConstruct::gdtInit() { mngGdtInit(); mngGdt.addDescriptor(DescSeg32::flatCodeKernel()); mngGdt.addDescriptor(DescSeg32::flatDataKernel()); mngGdt.loadGdt(); };