#include "VGADisplay.h" VGADisplay::VGADisplay() { isBright = isBlink = shift = 0; xCurr = yCurr = 0; color = (char)VGADisplayInfo::colorAttr::gray; videoMem = (dchar *)VGADisplayInfo::videoMemAddr; }; VGADisplay::VGADisplay(uint16 x, uint16 y) { isBright = isBlink = shift = 0; xCurr = yCurr = 0; color = (char)VGADisplayInfo::colorAttr::gray; videoMem = (dchar *)VGADisplayInfo::videoMemAddr; }; VGADisplay& VGADisplay::operator<<(const char &c) { printChar(c); return *this; }; VGADisplay& VGADisplay::operator++(int) { if(++xCurr == VGADisplayInfo::width) { yCurr++; xCurr = 0; } if(yCurr == VGADisplayInfo::height) { if(shift) { this->doShift(); xCurr = 0; yCurr--; } else xCurr = 0, yCurr = 0; } videoMem = (dchar *)(VGADisplayInfo::videoMemAddr) + yCurr * VGADisplayInfo::width + xCurr; return *this; }; VGADisplay& VGADisplay::operator<<(const char *c) { for(int i = 0; c[i] != '\0'; i++) { (*this) << c[i]; } return *this; }; void VGADisplay::doShift() { for(uint16 i = 0; i < VGADisplayInfo::height; i++) { for(uint16 j = 0; j < VGADisplayInfo::width; j++) { *((dchar *)(VGADisplayInfo::videoMemAddr) + (i - 1) * VGADisplayInfo::width + j) = *((dchar *)(VGADisplayInfo::videoMemAddr) + i * VGADisplayInfo::width + j); *((dchar *)(VGADisplayInfo::videoMemAddr) + i * VGADisplayInfo::width + j) = (*((dchar *)(VGADisplayInfo::videoMemAddr) + i * VGADisplayInfo::width + j) & 0x00) | ' '; } } }; void VGADisplay::setShift(bool status) { shift = status; }; void VGADisplay::setColor(char colorAttr) { color = colorAttr; }; void VGADisplay::setBlink(bool blinkAttr) { isBlink = blinkAttr; }; void VGADisplay::setBright(bool brigthAttr) { isBright = brigthAttr; }; void VGADisplay::goNewLine() { uint16 yCurrOld = yCurr; while(yCurrOld == yCurr) (*this)++; }; void VGADisplay::goHorizontalTab() { while(xCurr % 8 != 0) (*this)++; }; bool VGADisplay::printChar(const char &c) { switch(c) { case '\0': return true; case '\n': this->goNewLine(); return true; case '\t': this->goHorizontalTab(); return true; default: { char attr = isBlink << 8 | isBright << 4 | color; *videoMem = c | attr << 8; (*this)++; return false; } } };